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Re: C&C_Death_Pass [message #226879 is a reply to message #226627] |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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Note, the new section after "Known bugs"
Map: C&C_Death_Pass
Version: 1.2
Thank you for downloading my map C&C_Death_Pass
Installation--------------------------
To install this map, just take the ".mix" file found in this folder, and put it into your Command & Conquer: Renegade Data directory.
Don't know where that is?
Here are the default paths:
CD-R:
C://Westwood/Renegade/Data
TFD DVD:
C://Program Files/EA Games/Command & Conquer The First Decade/Command & Conquer Renegade(tm)/Renegade/Data
After you move the file into there, you will be able to select it as a playable map within Renegade!
Desctiption--------------------------
Out in the mountains, there is a narrow passage through the cliffs. Each base is standard size. The harvesters harvest tiberium from a nearby cave. The pass is narrow in some areas, so narrow it barely fits 2 tanks next to each other.
There is only one way in and out of each base and the entrences are long in length, but small in width, making you a sitting duck to the enemy's base defence.
This map is made to last a good long time.
Known Bugs------------------------
You can see mountains drawing in from the distance. (Not major problem)
Other than that, I haven't found any.
Fixes from previous versions-------------
-Fixed the problem with GDI Guard towers not firing
-Adjusted the spawner inside the Nod Obelisk, now people wont get attached to the MCT.
-Fixed the waypoints off the Nod Airstrip, vehicals now follow the correct paths off the airstrip.
-Lengthend the Nod harvester's waypath a tiny bit, so timing is equal to the GDI harvester.
-Added +50 armor spawns in the cliff bunkers, each respawn after 2 minutes.
-Changed the sniper spawners in the cliff bunkers to respawn at 2 minutes.
Credits---------------------------------
- ORCAcommander1 for the awsome name of the map.
- Those of you who beta test this map for me
- YSLMuffins at the RenegadePublic forums, for advice with the Advanced Guard Tower.
- Oblivion165 for his very useful and easy building pack with proxies. (Sorry I didn't include you before)
Contact Information-------------
If you ever need to contact me for any reason;
Bugs you found, installation help, ect.
Feel free to email me at R315razor@optonline.net
Have fun!
Also, I worded the above post wrong. The reason GDI has more Guard towers than Nod has turrets, is because if they both had 5 (5 turrets, 5 guard towers) The base defences would be unequal, and Nod would have better. So I gave GDI 2 more turrets. 1 of them is behind the refinery, out of the way, and the other is in the center of the base. They both aren't much of a difference, so that is why I won't remove them.
http://files.filefront.com/CC_Death_Pass_V12rar/;6028834;;/f ileinfo.html
[Updated on: Mon, 16 October 2006 08:58] Report message to a moderator
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C&C_Death_Pass
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Re: C&C_Death_Pass
By: Ryu on Sat, 14 October 2006 16:32
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Re: C&C_Death_Pass
By: Ryu on Sun, 15 October 2006 01:57
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Re: C&C_Death_Pass
By: JeepRubi on Sat, 21 October 2006 16:58
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Re: C&C_Death_Pass
By: idebo on Sun, 15 October 2006 05:56
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Re: C&C_Death_Pass
By: idebo on Sun, 15 October 2006 12:09
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Re: C&C_Death_Pass
By: jnz on Sun, 15 October 2006 16:33
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Re: C&C_Death_Pass
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Re: C&C_Death_Pass
By: Ryu on Sun, 15 October 2006 20:09
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Re: C&C_Death_Pass
By: dead6re on Mon, 16 October 2006 02:09
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Re: C&C_Death_Pass
By: Spoony on Thu, 19 October 2006 08:09
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Re: C&C_Death_Pass
By: Ma1kel on Thu, 19 October 2006 10:43
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Re: C&C_Death_Pass
By: ErroR on Thu, 28 May 2009 11:38
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