Re: Another texture problem grrrr [message #225911 is a reply to message #225899] |
Tue, 10 October 2006 12:20 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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...or maybe he just didn't check "valpha" in the collision settings...
and if you did, then simply in level edit, click on "Lighting" on the top, then click "Compute Vertex Solve" then in that click "Check Occlusion"
then sit back for a few seconds.
[Updated on: Tue, 10 October 2006 12:22] Report message to a moderator
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