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Re: Another texture problem grrrr [message #225911 is a reply to message #225899] Tue, 10 October 2006 12:20 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
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Registered: March 2005
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...or maybe he just didn't check "valpha" in the collision settings...

and if you did, then simply in level edit, click on "Lighting" on the top, then click "Compute Vertex Solve" then in that click "Check Occlusion"

then sit back for a few seconds.

[Updated on: Tue, 10 October 2006 12:22]

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