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Re: scripts.dll 3.0 WIP update [message #220513 is a reply to message #219659] Wed, 20 September 2006 11:03 Go to previous messageGo to previous message
BogdanV is currently offline  BogdanV
Messages: 22
Registered: September 2006
Location: Romania, IASI
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Damn, I'm sorry to say that I've got a problem with the "JFW_Set_Animation_On_Custom" script. I have some good experience on generating specific events through a custom, I've double-checked the readme.txt that comes with the script and I've done everything accordingly. I've allso checked to see if there isn't a problem from the presets in LE and not the scripts. Through elimination, I've came to the conclusion that the problem's from the scripts. The .pkg I'm using loads about 1/2 of it and then the game crashes. I've checked the scripts version from that in the mod package in LE and Renegade; they were the same. I allso checked the .pkg, maybe it got corrupted during the export operation. It was ok.
Can someone give me some guidance please if it's possible ?



If I get the script to work properly, I guarantee that it'll be a major breakthrough in Renegade. Just as a hint: heavy non-VTOL aircraft and ships will be boardable (you won't have to "poke" the vehicle to enter it) and accesible as if they were clasic terrain. In other words, for those who had played any Battlefield game, think of the Aircraft Carrier that the americans and japonese had. The same can be made in Renegade, or in other therms, think of the fact that you could drive from the helm, the Nod Cargo Ship from one of Renegade's missions and still have the possibility to walk in it.
 
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