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Re: scripts.dll 3.0 WIP update [message #219677 is a reply to message #219659] Fri, 15 September 2006 10:35 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma:
General (2 Stars)

commands.txt should be created/updated when the fds runs, based on the registered console commands while running afaik.


I like the changes, especially the cleaning up like
- Definitions of some of the basic GameObject classes (I have plans to define more)
- Possibly splitting up engine.cpp into multiple files (since its so large)

I'm also very interested in the secret feature, but I guess I'll have to wait Razz

What exactly was changed to the following?
- Fixes to JFW_Nod_Turret and the obelisk and advanced guard tower scripts

[edit]
Yes, including the wall lag fix client side might be a good idea.

Nightma: possible, but not nice, teamchanging twice or something? I think a console command would be better Wink


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[Updated on: Fri, 15 September 2006 10:37]

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