Re: Server FPS Problem [message #218690 is a reply to message #218655] |
Mon, 11 September 2006 07:28 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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General (3 Stars) |
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StealthEye wrote on Mon, 11 September 2006 02:45 | The SFPS is stored as 1/sfps, rounded down. Eg. if you set a sfps of 60, it will store (1/60) 0,01666666667, in milliseconds: 16,6666667, rounded down: 16. Now calculate the sfps again: 1000/16 = 62.5, that's the actual sfps
I don't see the problem with having 2 fps more though
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Ya, thats what I decided anyway, I belive the performence is better on my 16 player server (although you guys claim th effects are unknown).
2 FPS is nothing to gt work about
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