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Re: respawn when repaired [message #217425 is a reply to message #217237] Tue, 05 September 2006 04:11 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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Quote:

============================================================ ========================================

; ************************* [Script Name] TFX_Replace_When_Repaired

============================================================ ========================================

[Description]

- Creates an object at the position where another object has been repaired to 100% health & armor, and destroys the repaired object. This is useful if you want to drop a player vehicle where a destroyed one has been repaired.

[Parameters]

- PresetName (The preset that will be created)

- DropHeight (The height above the repaired object where the new one will be created)

- SameFacing (If "1" the dropped object will have the same facing as the repaired one)

- HealthPercent (The dropped object will have the given percentage of its maximum health)

- ArmorPercent (The dropped object will have the given percentage of its maximum armor)

[NOTES]

- NONE


From the readme file that comes with scripts.dll, readme12.txt I think, or it could be 13, cant remember. Anyway, this should help you to use it.

Remember: PresetName is the preset name of the SAM site model which is NOT destroyed. Attach this to the preset of the destroyed SAM site model.


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[Updated on: Tue, 05 September 2006 04:12]

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