Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » scripts.dll 3.0
Re: scripts.dll 3.0 [message #214216 is a reply to message #214196] Sun, 20 August 2006 16:30 Go to previous messageGo to previous message
xptek is currently offline  xptek
Messages: 1410
Registered: August 2004
Location: USSA
Karma:
General (1 Star)
help-linux wrote on Sun, 20 August 2006 15:30

jonwil wrote on Sun, 20 August 2006 16:59

I am going to look at a location that has been identified to see if it is suitable as a place to hook for the leave hook that so many people want (exactly WHY so many people want it I dont know Smile





so we know when poeple leave Wink

i also think a building destroy hook would be nice.

i cannot get a few things to work, looking at all the powerups i can see in level edit i presume i can use all these with
"Grant_Powerup" but some don't work EG:

Grant_Powerup(player, "POW_Stealth_Suit"); doesn't

whereas:

Grant_Powerup(tmptest, "POW_RamjetRifle_Player"); does.

am i doing this right?



That's not a problem with Grant_Powerup. POW_Stealth_Suit just doesn't work itself. Nothing jonwil can fix.


cause = time
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Random spawns
Next Topic: And the big feature in scripts.dll 3.0 is...
Goto Forum:
  


Current Time: Thu Oct 03 17:28:45 MST 2024

Total time taken to generate the page: 0.01649 seconds