Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Repair Pads
Repair Pads [message #20900] Fri, 16 May 2003 11:39 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma:
General (1 Star)
Just rename the objects that make up the repair pad. The best thing to do is to make them as a seperate gmax file then merge them into your map. The meshes MUST be have the same prefix or it won't work in game with a building controller. By default "MN(text)^" for Nod and "MG(text)^" for GDI, noting that the "^" tells the game that the mesh is part of the buildings exterior. After you have named the meshes with the correct prefixes save the file as something like "mnrepair.gmax" and the other one as "mgrepair.gmax" then use the "merge" function of RenX to get the buildings onto the map. When in commando check that you have set the prefix settings on the controllers to get them to work.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: MOBILE WEAPONS PLATFORM, Screens included
Next Topic: Cutscenes client side?
Goto Forum:
  


Current Time: Wed Dec 04 03:07:03 MST 2024

Total time taken to generate the page: 0.00863 seconds