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Home » Renegade Discussions » Mod Forum » Red Alert: A Path Beyond Update: Gap Generator + Special Effects
Re: Red Alert: A Path Beyond Update: Gap Generator + Special Effects [message #205864 is a reply to message #205640] Wed, 28 June 2006 10:17 Go to previous messageGo to previous message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma:
General (1 Star)
Oblivion165 wrote on Mon, 26 June 2006 22:44

You dont make it spherical, you use aliased script zones to create the effect.

Move your box out a distance, create an axis point of zero on your proxy box, and just 360 clones all around, done. It doesnt require "brining down" the walls of basic renegade modding.

Or you just enumerate all soldiers/vehicles/whatnot and check the distance to the gapgenerator.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
 
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