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Home » Renegade Discussions » Mod Forum » Red Alert: A Path Beyond Update: Gap Generator + Special Effects
Re: Red Alert: A Path Beyond Update: Gap Generator + Special Effects [message #205849 is a reply to message #205448] Wed, 28 June 2006 08:31 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

I just found what I was looking for (spefically some stuff related to the way the game stores the position/size/transform of a script zone, something called an OBBoxClass comes into it) and I can now make new script zones at runtime. They will require network send (to set the size) but they will work.
They will (along with as much of the other stuff as I can add) go into 2.9 I expect.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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