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Home » Renegade Discussions » Mod Forum » Red Alert: A Path Beyond Update: Gap Generator + Special Effects
Re: Red Alert: A Path Beyond Update: Gap Generator + Special Effects [message #205774 is a reply to message #205448] Tue, 27 June 2006 15:20 Go to previous messageGo to previous message
PointlessAmbler is currently offline  PointlessAmbler
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So far targeting is left unhindered, but Allied units are cloaked when not firing. Buildings are unaffected, so it's certainly possible to rush the enemy Gap Generator and destroy it before it becomes a real problem.

 
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