Re: Weapon model dissapering w3d [message #203530 is a reply to message #203493] |
Mon, 12 June 2006 10:59 |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
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Colonel |
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Mad Ivan wrote on Mon, 12 June 2006 15:15 |
I see some polygons, that are simply wrong on his Milkshape screenshot. There are strange bends in some areas, meaning that there could be ugly overlapping edges or messed up verticles on that model. Perhaps, thats the reason the model won't export right in *.3DS .
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Thats your problem.
You need to fix the following on your model:
If you compare that to your first Milkshape Render, you'll see that the circled areas have polygons, that grade to black (i am not sure if thats how you use the word "grade" for colors but i think you get the point), meaning that something ain't right with your polys/edges/verticles.
In the red areas i suggest using "chamfer vertex" or something simmilar.
This is as far as i can go, since i havent used MS3D in a long time. I hope i helped.
Still, keep us updated
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