Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » SSAOW 1.5/Scripts.dll Problem
Re: SSAOW 1.5 Problem [message #203050 is a reply to message #203027] Thu, 08 June 2006 09:23 Go to previous messageGo to previous message
dead6re is currently offline  dead6re
Messages: 602
Registered: September 2003
Karma:
Colonel
class DEAD_Fly : public ScriptImpClass {
void Created(GameObject *obj);
};

void DEAD_Fly::Created(GameObject *obj)
{
Toggle_Fly_Mode(obj);
}

ScriptRegistrant<DEAD_Fly> DEAD_Fly_Registrant("DEAD_Fly","");


--

When I compile the dll it is over 1mb big compared to the 800kb dll that you supply inside the archieve and the script is NOT detected in LevelEdit andn I cannot apply it to any presets.

--

Also I was wondering where the includes part for custom .cpp and .h are. Currently I am using the SSAOW custom part but i tried the ordinary scripts.dll and placed it inside Neo and it did not work.


Let all your wishes be granted except one, so you will still have something to strieve for.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: sound_preset
Next Topic: teleport on poke
Goto Forum:
  


Current Time: Fri Nov 22 20:45:08 MST 2024

Total time taken to generate the page: 0.00735 seconds