Re: SSAOW 1.5 Problem [message #203050 is a reply to message #203027] |
Thu, 08 June 2006 09:23 |
dead6re
Messages: 602 Registered: September 2003
Karma:
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Colonel |
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class DEAD_Fly : public ScriptImpClass {
void Created(GameObject *obj);
};
void DEAD_Fly::Created(GameObject *obj)
{
Toggle_Fly_Mode(obj);
}
ScriptRegistrant<DEAD_Fly> DEAD_Fly_Registrant("DEAD_Fly","");
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When I compile the dll it is over 1mb big compared to the 800kb dll that you supply inside the archieve and the script is NOT detected in LevelEdit andn I cannot apply it to any presets.
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Also I was wondering where the includes part for custom .cpp and .h are. Currently I am using the SSAOW custom part but i tried the ordinary scripts.dll and placed it inside Neo and it did not work.
Let all your wishes be granted except one, so you will still have something to strieve for.
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