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Scripts [message #19640] Fri, 09 May 2003 13:56 Go to previous messageGo to previous message
Dante
Messages: 1039
Registered: February 2003
Karma:
General (1 Star)
i still don't see the draw to c130 drop cinematics that only drop on Nod side...

it is possible to drop on both sides when the c130 comes in, yet i always see them so one sided...


try more original ideas like this

;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP


; ****************************** camera
-0	Enable_Letterbox,	1, 1
-0	Create_Object,		0, "X3D_Tester"
-0	Play_Animation,		0, "X3D_Tester.X3D_Tester", 1
-0	Control_Camera,		0
-0	Set_Screen_Fade_Color,		0,0,0,0
-0	Set_Screen_Fade_Opacity,	1,0
-0	Set_Screen_Fade_Opacity,	0,2
-950	Set_Screen_Fade_Opacity,	0,1.5
-1100	Set_Screen_Fade_Opacity,	0,0
-1001	Control_Camera,		-1
-1001	Destroy_Object, 	0
-1001	Enable_Letterbox,	0, 1


; ****************************** Drop Off Guy
; ****************************** Path

-351	Create_Object,		2, "X5D_Chinookfly",			0, 0, 0, 0
-351	Play_Animation,		2, "X5D_Chinookfly.X5D_Chinookfly", 1
-630 	Destroy_Object,		2

; ****************************** Nod Chinook

-351	Create_Real_Object,	1, "Nod_Transport_Helicopter", 2, "BN_chinook_1"
-351      Attach_Script,          1, "M07_Disable_Hibernation", "1"		
-351	Play_Animation,		1, "v_Nod_Trnspt.v_Nod_Trnspt", 1
-351	Attach_To_Bone,		1, 2, "BN_chinook_1"
-630 	Destroy_Object,		1


; ****************************** Parachute_2

-529	Create_Object,		4, "X5D_Parachute",			0, 0, 0, 0
-529	Play_Animation,		4, "X5D_Parachute.X5D_ParaC_2", 1
-620	Destroy_Object,		4


; ****************************** Box 2
-505	Create_Object,		7, "X5D_Box02",				0, 0, 0, 0
-505	Play_Animation,		7, "X5D_Box02.X5D_Box02", 1
-620 	Destroy_Object,		7

; ****************************** Troop 1
-515	Create_Real_Object,	10, "Nod_MiniGunner_1Off", 7, "Box02"
-515    Attach_Script,          10, "M00_No_Falling_Damage_DME", ""
-515	Attach_To_Bone,		10, 7, "Box02"
-515	Play_Animation,		10, "H_A_X5D_ParaT_2", 0
-615	Attach_To_Bone,		10, -1, "Box02"
-700	Play_Animation, 	10, "H_A_PUNCHCOMBO", 0
-791	Play_Animation, 	10, "H_A_CRESENTKICK", 0
-825	Play_Animation, 	10, "H_A_PUNCHCOMBO", 0
;-900	Play_Animation, 	10, "H_A_SIDEKICK", 0
;-915	Play_Animation, 	10, "H_A_PUNCHCOMBO", 0

-1001	Attach_Scripts, 	10, "M00_Base_Defense", "0,300,2"


; ****************************** sounds
-0	Play_Audio,		"OnYourFeet"



stuff like this is more useful, than spawning 900 bots in a Nod base[/quote]


 
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