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Re: Command and Conquer Online? [message #194648 is a reply to message #194358] Fri, 31 March 2006 14:58 Go to previous messageGo to previous message
Anthrax is currently offline  Anthrax
Messages: 15
Registered: March 2006
Location: England
Karma:
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Hold your horses guys, you can't just rush into a project as big as this like that.
It takes detailed planning; 3 months -at the most- of hard work on basic design documentation, research and organization.
Patience is a virtue if you want this done right.

Believe me, I've learnt this the hard way many times in the past.

Now, I'm currently typing up the basic design documentation, and so far it's at 15 or so pages.
When I've finished typing up, I'll show it to Titan and a few others so it can be built upon and improved untill the point where it is a viable, solid base for basic development.

Concepts and Design need to be near 100% completed before the first model blocks are slapped together.
It may be a while, but games (both modifications and commercial) aren't just slapped together on a whim.
(Half Life 2's Pre Production Development took several years!)
This is the only way for the project to succeed...

You can't build a mansion with no foundation, can you? Wink
Viva La Renegade!


Hell? Brimstone, Pitchforks and cuddly Imps?
No, Hell is having your soft tissues dissolve and flake away from your bones while you are awake, alert and conscious of your predicament.
To feel yourself being dissolved and turned into a chemical stew.
That, my friends, is hell.

[Updated on: Fri, 31 March 2006 15:02]

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