Re: scripts.dll 2.6 and beoynd [message #193608 is a reply to message #193175] |
Wed, 22 March 2006 22:47 |
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.dook, one more 2.6 feature that I plan to add:
I am going to change keycfg.exe, keys.cfg and the keyhook code so that you can set a key to "none" and it will not be assigned to any key (but can still be reassigned later).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Wed, 22 March 2006 22:51] Report message to a moderator
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