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Re: scripts.dll 2.6 and beoynd [message #193540 is a reply to message #193175] Tue, 21 March 2006 20:05 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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ok, will add those 2 engine calls to 2.6.
Also, NeoSaber of the RenAlert team has told me of a possible issue to do with vehicle turrets where they appear to be jerky whewn they turn that I will look into.
And there was a request for colors like PM color (and other related colors) to be made changeable. Will do my best to make this happen as well as adding engine call to get the colors back from the game.

Also, the commands to send the colored message will (either via a different version or a special flag) let you specify that you want to use one of the various colors (e.g. team color, PM color etc) that engine calls will exist to retrieve.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Tue, 21 March 2006 20:08]

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