Re: scripts.dll 2.6 and beoynd [message #193287 is a reply to message #193175] |
Sun, 19 March 2006 05:18 |
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Ok, more stuff written:
Engine call to get the translated name of the current weapon of a solder/vehicle (usefull for kill messages)
Engine call to get the translated name of a specific weapon of a solder/vehicle.
A way to send a message to the client that will appear in the same message box as messages like "unit ready" etc. You can specify a RGB color too. This (along with the texture feature I mentioned earlier) will require bhs.dll on the client.
Oh and FYI, I dont think its possible to detect (inside the killed event of a script for example) if the object was destroyed by a beacon or C4 object.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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