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W3D Engine Test [message #19300] Wed, 07 May 2003 18:11 Go to previous messageGo to previous message
Carl is currently offline  Carl
Messages: 165
Registered: March 2003
Location: Washington, US
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Aircraftkiller

Carl

okay you just made a complete ass of yourself. i never said they didnt have resolution and i never said they werent materials. i said they werent MULTImaterials and i said the resolution had nothing to do with what i was talking about.

And i made no complaints about the stock WS textures. I made complaints about the way you map them.

And i never claimed to be the texture god. although i do admit, i am better than you. Nothing to show for it? im not exactly a skilled 3d modeler. Send me a mesh and i will texture the hell out of it. knock your socks off.


Yes, I made an ass of myself... Just remember that you're the one who knows nothing about W3D, yet you're sitting here preaching to me about how you're barely figuring out textures and how they're mapped.

There's nothing unique about how textures are mapped. They all use UVWs. Big fucking deal.

The textures are not referred to as being "Badly mapped" as the way you refer to things... If you were to prove otherwise by actually proving that you *could* do something, maybe my opinion would be different.

Seems like you're screaming like a retard without any idea of what you're talking about. "BADLY MAPPED TEXTURES!!!!!!!!!!!11111111111111111111111111111111 OMG BADLY!!!!!! MAPPED!!!!!1111111 TEXTUARS!1111 WAIT I DONT HAVEASXZE YNHING MYSELF!111111"

Come on now... seriously.


you have yet again misreffered the information i have been speaking on. again i never said i was barely scratching the surface of texturing and the w3d. i said i had barely scratched the surface of the new method that you obviously know nothing about.

And not all UVW maps are equal.


 
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