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Re: SWMOD Updates [message #192803 is a reply to message #192752] Tue, 14 March 2006 12:42 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
So, let me get this straight... You're using a bunch of Renegade assets, you're only implementing VTOL vehicles and a few soldiers - the levels and buildings look horrible and you've taken this long? I'm failing to see where your Level of Excellence comes into play here.

http://newhope.conquergaming.com/newsadmin/data/upimages/gam ess_3.jpg

That looks as if it were designed in 2002, right when everyone was still learning the tools for the game. The texture used barely looks like rock the way you've tiled it, the terrain is blocky and uninteresting.

http://newhope.conquergaming.com/newsadmin/data/upimages/gam ess_6.jpg

I see it'll use EVA, too. I didn't know C&C and Star Shit were two of the same.

http://newhope.conquergaming.com/newsadmin/data/upimages/gam ess_5.jpg

"Imperial 'Really Dark Textures That Make This Building Hard To See' Finance Center"

http://newhope.conquergaming.com/newsadmin/data/upimages/gam ess_2.jpg

Another example of poor level design and poor texturing. Stretching like that should not be as apparent as it is. Ever hear of texture blending? Most of us have been using it since 2002...
 
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