Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » computer-controlled bots
Re: computer-controlled bots [message #192376 is a reply to message #192284] Thu, 09 March 2006 22:33 Go to previous messageGo to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma:
General (3 Stars)
darksnipa wrote on Thu, 09 March 2006 10:45

ok what i'm actually looking for is the same as you did with the bot challange mod package. As an example:
island.lsd the bots are very strong (i don't want that because i wanna make a co-op mod), but what scripts have you used? I mean that NOD Units attack gdi ones.


Dont you mean Nod attack Nod? Well the Bot Challenge Pkg is basically just renegade standards. I didnt use any scripts really, except on the heal pads. You can see exactly what i did by extracting the presets out of my Pkg, then naming them Temps20.ddb it will be called Island.ddb in the list.

To make the Bots attack everyone, and also give nod points for shooting nod, i simply just put al lthe bots to the mutant team.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: [Mapping] .pkg => .mix - strange Problem
Next Topic: Infantry Aggregates?
Goto Forum:
  


Current Time: Mon Sep 09 00:24:24 MST 2024

Total time taken to generate the page: 0.01105 seconds