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Creating Polygons... [message #19188] Wed, 07 May 2003 09:53 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
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Registered: February 2003
Location: Birmingham, England, Unit...
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General (1 Star)
Yeah Ihave this problem on some terrain I was working on. I found the best way was to divide the current edges and use them to fill the gaps. It makes multiple faces in one polygon but it stops the wired lighting and texturing around the edges. It was okay for the gaps around buildings but there must be a proper way to prevent this. If anyone knows how to stop it happeneing it would be helpful.

_General Havoc


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Computer Science Bsc
Aston University in Birmingham, UK
 
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