Re: Beacon models (yet again)...please don't delete [message #191623 is a reply to message #191548] |
Thu, 02 March 2006 04:45 |
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Oblivion165 wrote on Wed, 01 March 2006 20:45 | Make sure to put some collisions on it, otherwise its invisible to everything.
Physical would work, now that its big, you will bump into it.
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Thanks a lot, after adding a collision box (for Projectiles) everything worked out fine.
@Mad Ivan:
Also thanks to you. I haven't tested your models yet but i appreciate the time you spend in making them to help me. Though i won't need them since Olbivion165s solution already worked (though it's a very kind offer of you to make the models ).
Oh and i don't play renegade on-line, so RenGuard won't be a problem. (In fact the last game i played on-line was Counter-Strike 5.2)
@Gotztow
I wouldn't worry about his models since people searching for really large beacons for cheating can find them within 5 minutes of googling.
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