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Re: scripts.dll 2.4 is underway [message #191621 is a reply to message #191426] Thu, 02 March 2006 03:52 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

Here is what I am going to (hopefully) have in 2.4 if I can do it:
Hook for level load
Hook for gameover
LFDS RenRem
Any scripts WhiteDragon has
Any scripts for RenAlert
Hook for player join
Hook for player leave
Report client bandwidth changes
Construction yard with a repair radius
script to send a PPAGE to the player that entered the zone
script to send a MSG when someone enters the zone
script to send a TMSG as though it came from the player that entered the zone
Script to implement a keyhook that will create an explosion and then kill the player (e.g. for a terrorist unit)
Script for a harvester that teleports back to the refinery (chronominer)
Base defence scripts that can be switched between primary weapon and secondary weapon by sending a custom.
Script to block certain presets from entering a zone
Script to allow certain presets to enter a zone
Get the current game mode
Make vehicle damage report sounds go over the network (assuming I can figure out how)
Get damage/death points for an object (need to investigate all the DataSafe crap)
Get time for a player

Everything else (e.g. new HUD etc) will go into 2.5
I will probobly spend this weekend working on as much of this as possible Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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