A Good Point that falls on deaf or dumb ears. [message #19102] |
Tue, 06 May 2003 18:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
TheTrueArcane626
Messages: 6 Registered: May 2003 Location: The Good ol' U.S. of A.
Karma:
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StoneRook has a point. It is all too often that someone new to the RENEGADE world goes Mine happy and throws a dozen at a time. But what is perhaps the worst thing of all of this is the STACKING.
Sure it seems like a good idea. HAve all six mines set in a nice row, kill any moron foolish enough to walk into your base. BUT, if thoose morons travel in packs your little line will at best take out two.
It is far better to set the mines in stratigic geometric patterens relative to the given building being mined. Rows by PowerPlant doors. Triangels by the Refinery MCT. Squares for Pedastals and Barracks/Hand MCT's. Head level Triads in the Wep.Factory/Airstrip. And most importantly DIAGENAL LINES IN THE GAURD TOWER AND OBELISK.
Of course where the given mines go is strictly determined by the map, after all gaurding a KEY CHOKE POINT is far more vital then simply seting a last chance defence.
FYI any who are truly skilled will covert to PLANETSIDE come the 20th. Long Live the Republic. :twisted:
History Admires the Wise,
but it
Elevates the
Brave.
-Edmund Morris
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