Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_Pompeii (WIP)
Re: C&C_Pompeii (WIP) [message #189279 is a reply to message #186459] Thu, 09 February 2006 22:15 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
Quote:

It would be ridiculously tedius to properly map the main texture onto the undersides, but I think what I can pretty easily do instead is just make a flat surface texture based on the main one (which would have the exact same effect). It'll be in the next beta.


No, it wouldn't if you had any idea of how to use Max properly. If you're not willing to make those pillars look good using simple UV coordinate mapping, it doesn't say much for the rest of your work. Making those pillars properly mapped would take all of 15 seconds to do right.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon14.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Looking to host renegade stuff!
Next Topic: CnC Reborn Update: GDI Tiberium Refinery
Goto Forum:
  


Current Time: Fri Nov 29 08:27:38 MST 2024

Total time taken to generate the page: 0.01270 seconds