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W3D Engine Test [message #18923] Tue, 06 May 2003 00:48 Go to previous messageGo to previous message
JRPereira is currently offline  JRPereira
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Registered: April 2003
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I agree, more polygons and higher resolution textures aren't really necessary, nor can the average machine handle it (at least with direct3D anyways).

If you want to improve Renegade, force EA to rewrite the movement netcode so I'm not constantly dragged to my death and rewrite graphics engine so it uses openGL.
 
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