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Re: 3DMark06 [message #188194 is a reply to message #186196] |
Thu, 02 February 2006 11:43 |
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CPU 1/1
AMD Athlon(tm) 64 Processor 3500+
Manufacturer AMD
Family AMD Athlon(tm) 64 Processor 3500+
Architecture 64-bit
Internal Clock 2.2 GHz
Internal Clock Maximum 2.2 GHz
External Clock 200.0 MHz
Socket Designation Socket 939
Upgrade Socket 939
MultiCore 1 Processor Core
HyperThreadingTechnology N/A
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE, SSE2, SSE3, PAE, NX
Version AMD Athlon(tm) 64 Processor 3500+
Caches
Level 1 64 KB
Level 2 512 KB
DirectX Info
Version 9.0c
Long Version 4.09.00.0904
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DirectDraw
Version 5.03.2600.2180
Primary Device NVIDIA GeForce 6800 GT
Cooperative Adapters false
Display Device 1/1
NVIDIA GeForce 6800 GT Driver 8.1.9.8
Description NVIDIA GeForce 6800 GT
Manufacturer NVIDIA
Total Local Video Memory 256 MB
Total Local Texture Memory 243 MB
AGP Aperture Size 64 MB
Driver File nv4_disp.dll
Driver Version 8.1.9.8
Driver Date 12-10-2005
Driver WHQL Certified true
Max Texture Width 4096 px
Max Texture Height 4096 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3.0
Pixel Shader Version 3.0
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
VGA Memory Clock 1.0 GHz
VGA Core Clock 350 MHz
PCI
Name NVIDIA GeForce 6800 GT
Vendor ID 0x10de
Device ID 0x0045
SubSystem ID 0x020410de
Revision ID 0x00a1
------------------------------------------------------------ -----
Bus
Type AGP
Revision 3.0
Enabled true
Rate 8
Sideband Addressing Supported
Fast Write Supported
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Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional
Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading,
Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture
Blending, Multiplicative Texture Blending, Subtractive Texture
Blending, Environmental Bump Mapping, Environmental Bump Mapping
With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha
Blending, Texture Alpha Blending, Texture Clamping, Texture
Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive
Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube
Textures, Texture Border Color, Spherical Mapping, Automatic
Mipmap Generation, Hardware Rasterization, Shading, Transform and
Lighting, Scissor Test, Legacy Depth Bias
------------------------------------------------------------ --------------------
Memory Info
Total Physical Memory 2.00 GB
Free Physical Memory 1.41 GB
Total Pagefile Memory 2.60 GB
Free Pagefile Memory 2.08 GB
Motherboard Info
Supported Slot Types ISA, PCI, AGP
Manufacturer ASUSTeK Computer Inc.
Model A8V Deluxe
Score: certainly bad. FM2006 kills fps on the Geforce6800GT, First time I see that. FM2005 was not hard to run and I always had top fps. With the 2006 version my GF6800GT and all that good specs got pwned with 1 to 10 fps at most for the test.
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3DMark06
By: RTsa on Wed, 18 January 2006 12:57
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Re: 3DMark06
By: Aprime on Wed, 18 January 2006 13:25
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Re: 3DMark06
By: RTsa on Wed, 18 January 2006 15:20
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Re: 3DMark06
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Re: 3DMark06
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Re: 3DMark06
By: RTsa on Thu, 19 January 2006 02:00
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Re: 3DMark06
By: mrpirate on Thu, 19 January 2006 08:42
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Re: 3DMark06
By: RTsa on Thu, 19 January 2006 11:29
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Re: 3DMark06
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Re: 3DMark06
By: Nineball on Fri, 20 January 2006 04:47
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Re: 3DMark06
By: Renx on Sun, 22 January 2006 09:03
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Re: 3DMark06
By: Jaspah on Mon, 23 January 2006 22:29
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Re: 3DMark06
By: Renx on Tue, 24 January 2006 20:00
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Re: 3DMark06
By: Kamuix on Tue, 24 January 2006 20:33
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Re: 3DMark06
By: Renx on Sat, 28 January 2006 21:47
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Re: 3DMark06
By: Scythar on Thu, 26 January 2006 09:41
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Re: 3DMark06
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