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Re: scripts.dll 2.2.3 progress report [message #187557 is a reply to message #187285] Sat, 28 January 2006 21:56 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

2005 is non-beta now I believe.

I have added a couple more things to 2.3:
new code so that all the scripts that use Set_Max_Health and Set_Max_Shield_Strength work over the network (but items in-game like the medals that change the max still have the bug with the health bar)
new code to send Set_Obj_Radar_Blip_Shape and Set_Obj_Radar_Blip_Color over the network
A new script which is the same as JFW_Slot_Machine but with a sound and animation that play when you poke it. This was requested by someone a while back so I thought I would throw it in.
And, the biggest new feature, new code and script so that every infantry unit can have its own HUD. Basicly, you put a new script on the infantry unit and pass it the name of a texture. This texture will then be used in place of HUD_MAIN.TGA (so grab HUD_MAIN.TGA and edit that to what you want, the layout etc will remain the same) This is designed for mods to use, origonally the idea was to make a per-team HUD texture but the feature the way I have done it was actually easier to code Smile

The only things left to do before I release 2.3 (since there are no more features I can add that are easy to add):
Look into fixing the reported freeze with the ID console command (although I have no clue whats wrong so I probobly wont be able to fix this)
Document all the new stuff in 2.3 in the readme files
and Test a bunch of things (including the fixed nick exploit fixes and the HUD texture change feature)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Sat, 28 January 2006 22:00]

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