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Material Library [message #18686] Mon, 05 May 2003 02:19 Go to previous messageGo to previous message
Dante
Messages: 1039
Registered: February 2003
Karma:
General (1 Star)
Sir Phoenixx

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Go to the Material Editor and:
1) Begin by select a new material in the sample slot.
2) Under Basic Parameters, click the blank box next to Diffuse. The Material/Map Browser will pop up with many different map types. From the list, select “Bitmap” and press the OK button at the bottom.
3) An open dialog box will automatically appear. Navigate to the jpeg you downloaded and open it.
4) That’s it, the bitmap is now the diffuse map of the texture. To change the bitmap, click the large box that has the path to your image under Bitmap parameters. To go back to your material, click the up arrow button on the toolbar.

Now open up the Material/Map browser/navigator and drag and drop the bitmap sample square thingie from the Editor into the Browser window.

This should do it...
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note, that is a simple material, and will only texture it without any effects, to get more complex, go get a book is my recomendation (since you seem to have 0 documentation on 3ds)


 
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