Re: Poly test [message #186000 is a reply to message #185962] |
Mon, 16 January 2006 21:13 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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PaRaDoX wrote on Mon, 16 January 2006 18:47 | yea i could be but it does not have to be 800 polys
and i dont think they are going to cut the faces out of the parts you cant see... if they did that it would be around 1100
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It doesn't have to be over 1000 polygons. It SHOULD be way less than it is. It's unprofessional to invest additional polygons when you gain absolutely no detail, and a waste.
Renegade handles polygons wonderfully but it's not so good about wrapping large textures over them. Some engines are good at polys, some are good at textures; Renegade is great with polygons in the order of millions of visible ones on-screen, but as soon as you stick 1024x1024 textures on them...
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