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Re: bump/offset maps [message #185842 is a reply to message #185728] Sun, 15 January 2006 23:59 Go to previous messageGo to previous message
Napalmic
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Registered: May 2005
Location: United States
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It's pretty simple. Follow this tutorial for the glass on your building: http://renhelp.laeubi-soft.de/?tut=44 I know, I know, it's for water, but same setup. Big Grin On Pass 2 where it says bump_water.tga and water_reflect.tga, replace bump_water.tga with the same window texture you're using (or a bumpmap of the window texture made in PS which I can't explain here) and water_reflect.tga with something like ref_reflect2.tga, then it should work out for you. Sometimes you got to experiment with things. Thumbs Up

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[Updated on: Mon, 16 January 2006 11:01]

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