Re: bump/offset maps [message #185842 is a reply to message #185728] |
Sun, 15 January 2006 23:59 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
Karma:
|
Recruit |
|
|
It's pretty simple. Follow this tutorial for the glass on your building: http://renhelp.laeubi-soft.de/?tut=44 I know, I know, it's for water, but same setup. On Pass 2 where it says bump_water.tga and water_reflect.tga, replace bump_water.tga with the same window texture you're using (or a bumpmap of the window texture made in PS which I can't explain here) and water_reflect.tga with something like ref_reflect2.tga, then it should work out for you. Sometimes you got to experiment with things.
[Updated on: Mon, 16 January 2006 11:01] Report message to a moderator
|
|
|