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Re: Shading on transparent water [message #185031 is a reply to message #185028] Sun, 08 January 2006 00:57 Go to previous messageGo to previous message
icedog90 is currently offline  icedog90
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Registered: April 2003
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General (3 Stars)
Using Compute Vertex Solve with water usually messes it up by making it extremely bright, but I've never seen it like that before. If you plan to put it in a map, just export the water as a separate W3D and add it in your level in LevelEdit after you use Compute Vertex Solve. That's how I've gone around it.
 
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