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Home » General Discussions » General Discussion » C&C Reborn is released!  () 7 Votes
Re: C&C Reborn is released! [message #182908 is a reply to message #182907] Tue, 20 December 2005 16:03 Go to previous messageGo to previous message
NeoSaber is currently offline  NeoSaber
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Renardin6 wrote on Tue, 20 December 2005 17:47

Do we allow people to use those files? NO.


Actually, yes, you did allow people when the file "character definitions.txt" was included in the alpha saying that anyone who found it was free to use what was inside. It even points out the names of the models and textures so people can easily find what they are looking for. Didn't you look at your own team's internal alpha? It says:

character definitions.txt

Character Prefix Naming
Author: Joe Strateger ( Exdeath7 ) 
Date Started: August 16, 2005  Last Updated: August 17, 2005

Description: What is this? This is a basic reference for people digging around in our always.dat. Basically made for easy 
reference to the files of what the characters are labeled when I exported and compiled them. This contains the file 
names of the w3d format of our character files and their textures in dds format. Great for people just looking to edit 
textures to their own accord. Remember the W3D engine will read Texture files in either 
Truevision Advanced Raster Graphics Adapter (TARGA) or Direct Draw Surface format (DDS).  Enjoy! 

Global Defense Initiative:
Character Name:               File Name Prefix:         Texture00:                Texture01:          Texture02:          Texture03:
GDI Light Infantry:           c_ag_gdi_inf.w3d        c_gdi_infantry             c_chromic*
GDI Enginer:                  c_ag_gdi_eng.w3d        c_gdi_enginer              c_chromic*           c_gdi_repair       c_gdi_engpack
GDI Bomb Specialist:          c_ag_gdi_bsp.w3d        c_gdi_bombspec             c_gdi_bombpack       c_chromic*
GDI Officer                   c_ag_gdi_info.w3d       c_gdi_officer              c_chromic*                
GDI Commando:                 c_ag_gdi_com.w3d        c_gdi_cando                c_gdi_candopack      c_chromic*
Ghostalker                    c_ag_gdi_stkr.w3d       c_gdi_ghostalker
GDI Jumpjet                   c_ag_gdi_jump.w3d       c_gdi_infantry             c_gdi_jumppack       c_chromic*
GDI Medic                     c_ag_gdi_med.w3d        c_gdi_medic                c_gdi_medicpack      c_chromic*
Mutant                        c_ag_gdi_mtn.w3d        c_gdi_mut
GDI Rocket Soldier            c_ag_gdi_rckt.w3d       c_gdi_rocketsoldier        c_chromic*
GDI Tech                      c_ag_gdi_tech.w3d       c_gdi_tech                 c_gdi_techpack       c_chromic*
Umagon                        c_ag_gdi_uma.w3d        c_gdi_umagon          

*Note: Editing the c_chromic will change the effect of the glass on the gdi infantries glass textures, possibly disabling the
specular lighting effect. 

Brotherhood of Nod
Character Name:               File Name Prefix:         Texture00:              Texture01:                 
Nod Light Infantry            c_ag_nod_inf.w3d        c_nod_infantry
Nod Cyborg                      
Nod flame trooper             c_ag_nod_flm.w3d        c_nod_flame              c_chromic
Nod Rocket Soldier            c_ag_nod_rckt.w3d       c_nod_rocket_infantry
Nod Chamelon Spy              c_ag_nod_spy.w3d        c_nod_chamspy
Nod Enginer                   c_ag_nod_eng.w3d        c_nod_enginer            c_nod_repairarm
Nod Technician                c_ag_nod_tech.w3d       c_nod_tech    
Nod Sniper                    c_ag_nod_snpr.w3d       c_nod_sniper
Lillith Hespiax               c_ag_nod_lith.w3d       c_nod_lillith
Nod Elite Cadre               c_ag_nod_cad.w3d        c_nod_nodelite
Cyborg Commando
Devils Demolisher             c_ag_nod_dem.w3d        c_devils_demolisher      
Kerumib                       c_ag_nod_ker.w3d        c_nod_Kerumib



I changed the spacing a little so it was easier for me to read.




NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
 
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