Re: Faked "Lightmap" Creation in 3D Studio Max - A Tutorial [message #182675 is a reply to message #182658] |
Mon, 19 December 2005 05:55 |
Daze
Messages: 45 Registered: February 2005
Karma:
|
Recruit |
|
|
Whether or not it's a pretty obvious and/or simple technique (that takes a while nevertheless), the point is it makes Reborn's stuff look good.
Besides Aircraftkiller, wasn't it you who went and traded something like 4 (around that range) unreleased Renegade models or something, in exchange for a modified Dazzle.ini, which involved copying and pasting a bit of code here and there, in order to make some goofy looking blood spatters and vehicle lights show up in Renegade?
For simply moving some code around in a small ini file, making lights work and stuff is pretty good anyways though. Shows how some small simple stuff can still make for some pretty bloody cool results.
|
|
|