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Re: Handgun and M16 need help! [message #181225 is a reply to message #181206] Sat, 03 December 2005 08:59 Go to previous messageGo to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma:
General (1 Star)
Post screenshots and I can better understand what you are talking about.

From what I can tell:

Quote:

-No muzzle flash when in 3rd person mode! (or when watching somone else fire it)**both handgun and m16**


For the muzzle flashes...
1)Create your muzzle flash or use on of Westwoods. Export it as whatever. (Example: mz_v_nod_buggy.w3d)

2)Open up your rigged vehicle in gmax, create a box. Move the box to where the muzzle flash should appear. Name it mz_v_nod_buggy and go to the W3D settings. In this case you would want to use mz_rifl1 as your name
http://img.photobucket.com/albums/v294/DeathAX/MuzzleFlashes1.jpg

3)Uncheck export Transform bone. Check Aggregate.
http://img.photobucket.com/albums/v294/DeathAX/MuzzleFlashes2.jpg
4) Link this (This as in your muzzle flash aggregate) to your muzzle bone.

Heirarchy Tree:
Turret
_Muzzlea0
__ mz_v_nod_buggy
_Muzzleb0
__ mz_nod_buggy

Tip:
You can have as many boxes with the same name as long as they have the W3D settings shown above. If you get an error while exporting, check your w3d settings on the coorisponding object.

Quote:


-When it reloads the gun is thrown away and the empty clip is kept?!**Handgun only**


For the reload animated, it is probably not setup to work right with the pistol animations.








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