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Re: what is the correct loadorder for renegade data files? [message #180531 is a reply to message #180460] Sat, 26 November 2005 22:25 Go to previous message
NeoSaber is currently offline  NeoSaber
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Registered: February 2003
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I would think the game.exe is correct, because it allows files in the always2.dat to take priority over files in the always.dat. In my understanding, that's the whole purpose of the always2.dat. It lets you update game assets without having to touch the bloated, troublesome always.dat. I'm not sure if it matters where the always.dbs falls in the order, since it probably shouldn't include files that would conflict with the other stuff.

In my opinion the proper load order for Level Edit would be:

-Individual files in the Data folder
-always2.dat
-always.dat
-always.dbs
-*.mix

And it would be great if it warned you on export if the files were coming from the Data folder or another .mix. It would make checking for missing textures a lot easier.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond

[Updated on: Sat, 26 November 2005 22:27]

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