Re: what is the correct loadorder for renegade data files? [message #180531 is a reply to message #180460] |
Sat, 26 November 2005 22:25 |
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NeoSaber
Messages: 336 Registered: February 2003
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Recruit |
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I would think the game.exe is correct, because it allows files in the always2.dat to take priority over files in the always.dat. In my understanding, that's the whole purpose of the always2.dat. It lets you update game assets without having to touch the bloated, troublesome always.dat. I'm not sure if it matters where the always.dbs falls in the order, since it probably shouldn't include files that would conflict with the other stuff.
In my opinion the proper load order for Level Edit would be:
-Individual files in the Data folder
-always2.dat
-always.dat
-always.dbs
-*.mix
And it would be great if it warned you on export if the files were coming from the Data folder or another .mix. It would make checking for missing textures a lot easier.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
[Updated on: Sat, 26 November 2005 22:27] Report message to a moderator
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