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GDI Barracks (flying) fixed with barb wire... [message #17883] Wed, 30 April 2003 15:51 Go to previous messageGo to previous message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
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Colonel
Aircraftkiller

Quote:

Started by SEAL, Post by SEAL
Update: Apache got my map into a .mix file and everything, but there were many problems, some of which effected gameplay, giving GDI an advantage (yes BOB, i know), and there was a point that you could even walk off the end of the map. i knew if i fixed them in gmax, Apache would have to redo ALL his work in Level edit. i didnt go to school today because i was sick, so i spent the morning doing all the tideuos work in level edit: spawners, purchase terminalsm building controllers, sounds, etc, and i sent him that file. so all he has to do is put the waypoints in and stuff (the stuff that i dont know how to do, but is not tedious once you know how to do it). hopefully he wont be so tired of helping me out that he'll do it, but only time will tell. Since the biolab .zip that ACK posted on renegade realm doesnt even have all of the textures included (idiot!), and i dont know which they are (they might even be custom textures), the biolab had to be excluded. but i fixed it so it doesnt look like a huge empty space. other than ALL that the map is pretty good. my dream is to be eventually called AircraftkillerKiller.



Interesting, to say the least.

I never made any Biological Lab. That was OrcaPilot26.[/code]


Hmm...dont know why i thought you made the biolab, i said that a long time ago, and i probably DID have it, but somehow lost it or something... :oops:

and please dont take "ackk" personally. at the time, all i knew about you is that you were some renegade map guru, and i guess many people do wish they were better than you as far as renegade modding. a bit idealistic, but if you think about it, being THE person to try and top is kinda complementing your maps.
 
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