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Undo Polygon Tessellation [message #17863] Wed, 30 April 2003 13:30 Go to previous messageGo to previous message
NeoX is currently offline  NeoX
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Registered: April 2003
Location: Canada, Ontario, Acton
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you can do it by hand for example you have a box that has 6 polys for one face you got to editable mesh polygons then seclet all the polys you want to make one together then delete them then look for create in the sub options of polygon modifier and follow the edge of where you want it to be a polygon
ill make a video
 
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