Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » RenGuard Client » I've solved "Visual C++ Runtime - Buffer overrun"
Re: I've solved "Visual C++ Runtime - Buffer overrun" [message #174804 is a reply to message #115424] Sat, 15 October 2005 02:19 Go to previous messageGo to previous message
Scorpio9a is currently offline  Scorpio9a
Messages: 60
Registered: March 2003
Location: The Netherlands
Karma:
Recruit
Hopefully its fixed in 1.04, sadly we don't have pc's with Windows 2000 ourselfs where we can test it on.

We fixed a few cases where buffer overrun could happen, but i doubt that the problem is caused by this.


-Scorpio9a
Nothing is impossible, somethings just requires alot of time.

"Impossible" things done so far together with SK:

RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: RenGuard Problem!
Next Topic: How do I use the manual update i downloaded?
Goto Forum:
  


Current Time: Mon Nov 11 04:14:37 MST 2024

Total time taken to generate the page: 0.00995 seconds