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Re: water [message #171850 is a reply to message #171813] Sat, 17 September 2005 18:25 Go to previous messageGo to previous message
YSLMuffins is currently offline  YSLMuffins
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Don't make your actual water mesh "physical." Make an "underwater" mesh under the water mesh and make sure it has the material setting of underwater. Then just make sure your water mesh has only projectile settings so that when you shoot it, it will mimic water splashes.

-YSLMuffins
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