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Re: I've solved "Visual C++ Runtime - Buffer overrun" [message #171665 is a reply to message #115424] Fri, 16 September 2005 02:14 Go to previous messageGo to previous message
Dreadlord is currently offline  Dreadlord
Messages: 55
Registered: September 2005
Location: Russia, Voskresensk
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i have a Pentium 4 2GHz, 512 Mb RAM and videocard Radeon 9600 with 256 Mb.
so my comp isn't suxx. there maybe another reasons. but i have no viruses(check every day) and no spyware(also check every day). and i tried to use Bug Doctor, cleaned everything...
wtf is going on? Huh Huh
*****************************
and another funny thing. i start RenGuard, quickly click on the button "Renegade" and game loads while Renguard connects to a secure link. then RenGuard overruns the buffer(it happens anyway even if i dont run Renegade). I simply don't click "OK" in the error box(this doesn't close crashed renGuard) and I go back to loaded Renegade. then I simply connect to WOL and play Smile servers consider this as a normally working RenGuard Big Grin Big Grin


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[Updated on: Fri, 16 September 2005 03:45]

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