Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Jumping Damage
Re: Jumping Damage [message #169909 is a reply to message #169843] Thu, 08 September 2005 12:29 Go to previous messageGo to previous message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma:
Colonel
1- Go to Global settings > General(folder) > General, for a map, click on 'temp' to create a clone, then use that. For a mod, just 'mod' it.

Then go to the settings tab, there you will see 'FallingDamageMinDistance' and 'FallingDamageMaxDistance', set both to something high like 9999.000.

Try jumping of something high, you shouldn't be damaged unless it's higher then the entered number.

2- Go to Global settings > Purchase settings. There you see a list of things you can buy (vehicles (Nod), Character Classes (GDI), ect). Like above you can 'mod' and 'temp' them. The settings tab should explain itself, just edit the prices you see there.

3- You can create your own models in Gmax(and 3ds max if you can pay over 3000$) or renX, ask a modeller for that and check renhelp.

If you mean replacing existing models with others, then there are a few ways to do it. First is you can change the model of the infantry on the 'Physics model' tab by replacing the model name from it with another one. You must also do this with 'temp' and 'mod'. If you mod it, your done, if you temp it, you need to update the purchase settings like above with the new (cloned using 'temp') version.


Beter known as "raapnaap".
www.apathbeyond.com
 
Read Message icon4.gif
Read Message
Read Message
Read Message
Previous Topic: TA Mod
Next Topic: Unit Problem
Goto Forum:
  


Current Time: Sat Oct 05 06:27:00 MST 2024

Total time taken to generate the page: 0.00949 seconds