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Re: CnC Reborn Update : GDI Power Plant [message #166222 is a reply to message #166195] Sat, 13 August 2005 03:18 Go to previous messageGo to previous message
Lijitsu
Messages: 1575
Registered: April 2005
Location: Georgia, USA
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General (1 Star)

j4S[p

wrote on Fri, 12 August 2005 20:19]
Lijitsu wrote on Fri, 12 August 2005 19:20

Better yet, just stick to the normal TS game, and cut Credit income in half, and disable the Obelisk of Light, and the... Whatever the hell GDI's main base defense building is. Since the Nod Laser never shuts off unless you tell it to, it should always remain active. As for GDI's lack of buildings that always stay on, improvise. Give them a friggen Pill Box, like the one from Renegade Alert.


Umm, both the vulcan cannon and the RPG launcher stay on when the power is off...

Oh, it does? Excuse me, i havent played TS in a few years, and my memory is shot to hell. Well then, just have it like that. Dont double costs, since all the power being off in TS did, was making things take longer to build/train.

EDIT: Aswell as shutting things off, but it also cut your income quite a bit.


http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(

[Updated on: Sat, 13 August 2005 03:18]

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