Home » General Discussions » General Discussion » Renegade for consoles?
Renegade for consoles? [message #16089] |
Mon, 21 April 2003 15:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
|
Sk8rRIMuk |
Sir Phoenixx |
Sk8rRIMuk | On console there would be no mod capabilitys, unless they built in a system to load new maps, which would cost more money...
|
They could build a map editor into the console game that works by putting different blocks together, like putting the terrain, then putting the mountain_02 block, then the big_tree_05 block in a few places, etc. Then the user can add a texture from hundreds onto each surface.
They could include dozens and dozens of different basic weapon parts in which the user can combine and exchange, then texture at will, and change it's settings and stuff like that. Same thing for vehicles and characters.
![Very Happy](images/smiley_icons/icon_biggrin.gif)
|
But there would be no way to share ur creations as openly as the PC format allowws you.
-Sk8rRIMuk
|
Hmm, maybe Sony can add a USB CD-RW to it... , or they can make their memory cards have a larger capacity and have a smaller price. (And yes I'm talking about the PS2...)
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
|
|
|
Goto Forum:
Current Time: Sat Feb 15 11:17:51 MST 2025
Total time taken to generate the page: 0.01341 seconds
|