Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Animations
Animations [message #15364] Fri, 18 April 2003 10:23 Go to previous messageGo to previous message
StoneRook is currently offline  StoneRook
Messages: 144
Registered: February 2003
Location: Milky Way - Orion Arm - S...
Karma:
Recruit

Well - i have a veinhole monster on a map i am making....

think building......

Their quite easy - but you have to do a couple things to keep the FPS up.


One - don't make the swinging tentacles collidable - because the engine will have to track them all -- not worth it.

If you want to be able to destroy the creature - you will have to set it up as a damagable object - with all the animations (waving - dying) -- similar to the destructable object tiles....

Since the "kill" animation setting is buggered in commando - you will have to come up with a way to kill other objects entering the monster (i came up with a unique solution)

there really isn't a limitation to size/polys - depends on how many people are online/map/server.... so dont go overboard


i


"None shall pass"

RenEvo -- see our forums (www.renevo.com).

There are times when you must run - and times when you must fight - I choose - fight"
 
Read Message
Read Message
Read Message
Previous Topic: Reticle Finding
Next Topic: PTS and Harvester Waypoints
Goto Forum:
  


Current Time: Fri Nov 29 09:47:39 MST 2024

Total time taken to generate the page: 0.00759 seconds