Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » GDI, Nod & Unteamed Stealth Generators
GDI, Nod & Unteamed Stealth Generators [message #13708] Sun, 13 April 2003 09:34 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma:
Colonel
Think of them as place markers for the moment stick them in the middle of the script zone.

I read the tutorial that you could link the script to objects and when that object was destroyed the zone would not function (right so far?)

I could set them up that way but that may take the fun out of the use of the zone if some git decides he doesn't like them and destroys them at the begining of the game Sad

Still open to ideas.......


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: My new BF42 (Renegade) Guard Towers
Next Topic: JR Sniper Rifle Noise.
Goto Forum:
  


Current Time: Fri Nov 22 07:10:07 MST 2024

Total time taken to generate the page: 0.01078 seconds