texture question [message #135417] |
Mon, 31 January 2005 14:33 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma:
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Commander |
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Aircraftkiller | Size is irrelevant so long as the texture map is based on the power of 2. You can replace anything without any problems as long as the textures are 8x, 16x, 32x, 64x, 128x, 256x, 512x, 1024x, 2048x, etc...
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Then how come when I save it with a different binary number, it doesn't work? My settings are the same, but it does work unless my deminsions are the same? My computer my be on crack.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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