Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » texture tutorial on how to mirror and reflect
texture tutorial on how to mirror and reflect [message #13535] Sat, 12 April 2003 08:01 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma:
Colonel
Sk8rRIMuk

Halo38

Doitle

In order to reflect you have to fall back onto a Counter Strike mapper's secret weapon. You make the floor like 50% transparent, and copy your entire room. Then flip it upside down and just below the floor. It will look like the whole room is mirrored in the floor even though you are really seeing another room.


As seen in conquest winter i belive, that would double poly count!!! Crying or Very Sad Crying or Very Sad Crying or Very Sad (wants 3DS that does refections doesn't it??)

You wont see your characters reflection mind (hmmm someone right a script to mirror the character too when you enter a script zone sounds goog to me! doubles polys again doh!)


Yes I have 3DS Max and yes it does do reflection...

It looks ace you can see an example of refelection on this knife blade & bottle here:

[img]

[img]
That was from the tutorial project.

-Sk8rRIMuk


Is that the latest version '5' I Think I WANT 3DS MAX!!!!! RRRRRRRAAAAAAAAAAAHHHHHHHHHHH

*dribbles at the potential of 3DS*


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Stowaway
Next Topic: Yep, SomeRhino's Tut Owns...
Goto Forum:
  


Current Time: Sat Jan 25 16:40:14 MST 2025

Total time taken to generate the page: 0.00716 seconds