Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » scripts.dll 2.1
scripts.dll 2.1 [message #133265] Fri, 21 January 2005 00:25 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

Going to add the following engine calls (needed for the scripts I plan to write)
void Attach_Script_Building(const char *script, const char *params, int team)
void Attach_Script_Is_Preset(GameObject *obj,const char *preset,const char *script,const char *params, int team)
void Attach_Script_Is_Type(GameObject *obj,int type,const char *script,const char *params, int team)
void Attach_Script_Is_Building(GameObject *obj,const char *script,const char *params, int team)
void Remove_Script_Is_Preset(GameObject *obj,const char *preset,const char *script, int team)
void Remove_Script_Is_Type(GameObject *obj,int type,const char *script, int team)
void Remove_Script_Is_Building(GameObject *obj,const char *script, int team)
bool Is_A_Building(GameObject *obj)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: C&C Islands- water in tunnels
Next Topic: buildings.zip
Goto Forum:
  


Current Time: Thu Nov 14 09:10:13 MST 2024

Total time taken to generate the page: 0.01415 seconds